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Defined as a "dramatic adventure" game, Sakura Wars: So Long My
Sakura dating combines overlapping tactical role-playingdating sim and visual novel gameplay elements. Set in a fictionalized version of the late s, the game follows Japanese naval ensign Shinjiro Taiga, who is sent to New York City to train with the New York Combat Revue, a troop of magically-imbued women who defend the city from supernatural threats while also working as a theater company.
Initially met with hostility, Shinjiro proves himself, becoming the Combat Revue's Captain. The narrative is divided between the Combat Revue's fight against demonic forces and each member's personal struggles.
The game began development following the release
Sakura dating Sakura Sakura dating 4: Fall in Love, Maidens for the Dreamcast in The setting of New York was originally intended for Sakura Wars 4but the discontinuation of the Dreamcast resulted in the planned story for Sakura Wars 4 being reworked for the next mainline entry.
NIS America's localization took two years to complete, being their longest and largest project at the time. The game was well received by critics, but sold poorly compared to previous Sakura Wars games. Dubbed a "dramatic adventure" game and taking place across multiple episodes, the gameplay segments incorporate tactical role-playingdating sim and visual novel elements.
When faced with critical
Sakura dating in the course of a conversation, up to three dialogue options are displayed with a time limit for the player to select a response. Depending on the type Sakura dating response, the character may respond positively or negatively, impacting the relationship and future interactions. An additional "Analog LIPS" option has a single response with analogue input which Sakura dating the intensity of Shinjiro's voice, which further affects characters' reactions.
Other actions within LIPS include holding the cursor over parts of a character's portrait to trigger internal monologues and varying responses from the characters, and quick time events relying on moving the control sticks and button inputs. Each unit has their own turn, with turn allowing two actions. These actions include "Attack", "Defend", "Move", "Deathblow" a critical strike that kills an enemy in one hitCharge store energy for a
Sakura dating powerful action during the next turnand Heal which restores Sakura dating points to a chosen unit.
Different units specialize in different skills, such as support actions, melee attacks, or distance attacks—along with their range
Sakura dating movement, each unit also Sakura dating an independent range in which they can perform actions. Shortly after arriving there, Shinjiro witnesses a bank robbery foiled by Gemini Sunrise, a samurai cowgirl. Taiga and Gemini meet each other in Midtown, and then head to a district known as "The Village", Sakura dating Shinjiro's apartment is based.
Ratchet then introduces Shinjiro to the rest of the Combat Revue. Shinjiro is assigned by Sunnyside to be an usher until he Sakura dating able to return to Japan. During the battle, Ratchet is wounded, forcing Shinjiro to assume command. In between subsequent missions against powerful demonic beings allied with Ranmaru, Shinjiro becomes involved in the personal lives and struggles of the growing New York Combat Revue—which grows to include Diana and Mexican bounty hunter Rosarita Aries.
He gains their trust and can optionally romance one of the members. Gemini is brought into the group once her connection to a group called the
Sakura dating Star Warriors is revealed.
After learning of Ranmaru, who defeated and killed most of the Five Sakura dating Warriors, Gemini's sister Geminine—who resides Sakura dating her body as an alter-ego—plots to exact revenge for her master's death. Shinjiro persuades Geminine not to go through with it. Afterwards, subduing an attack led by Ranmaru, decides to rest inside Gemini after using too much of her influence to dominate Gemini's body.
Assaulting Azuchi Castle, the Combat Revue destroy the remains of Ranmaru's robot, only for Shinjiro to be severely injured by Nobunaga. After resolving to fight Nobunaga without sacrificing anyone to the Five-Ring Mandala, the only known method to seal Nobunaga, Shinjiro is promoted to the rank of Captain and leads the assault. Making a final stand against Nobunaga, the Star Division defeats him, then Nobunaga decides to rest inside Shinjiro to better understand human feelings.
Shinjiro accepts the offer, Nobunaga disappears and his castle disintegrates into cherry blossoms. The final celebration and ending vary depending on whether Shinjiro romanced a member Sakura dating the Combat Revue.
Returning series veterans included scenario writer Satoru Akahori and composer Kohei Tanaka. Gwho had worked on every mainline game since Sakura Wars 2: Thou Shalt Not Die. The setting of New York was originally planned for the series' second Dreamcast entry as part of a plan to continue original protagonist Ichiro Ogami's worldwide travels.
When Sega announced that the Dreamcast
Sakura dating cease production, the development team decided to turn the game into a celebratory title for series fans and a finale for the series on Sega consoles.
This concept became Sakura Wars 4: The adventure portions were improved,
Sakura dating the ability to visit famous landmarks across Manhattan Island being included based on feedback about the inability to visit locations such as the Eiffel and Arc de Triomphe in Sakura Wars 3.
Aerial battles were implemented into the ARMS segments inspired by the wing and feather motifs included on machines Sakura dating earlier entries, in addition to getting an aerial view
Sakura dating New York's sly line. New York was chosen by Hiroi as a natural progression after moving from Tokyo to Paris for the story of Sakura Wars 3the development of which informed Hiroi about the direction he wanted to take future entries. Due to what were described as Sakura dating circumstances", these episodes were cut from the game, reducing the scenario to its current length.
Gemini and Cheiron were the first
Sakura dating to be created for the game. Gemini became the central heroine who would represent the Redneck stereotype, while the African American Cherion acted as a means for the story to tackle issues of discrimination in American culture. Each additional character was based around a particular theme; Rosarita was themed around Spaghetti Western culture, Subaru was a cold perfectionist similar to Sakura Wars 2 heroine Reni Milchstrasse, while Diana would be a handicapped character in a similar vein to Lobelia from Sakura Wars 3.
The Moviewas also included as a principle character and romance option, with her voice actress Akiko Kuno returning. According to Hiroi, Shinjiro was the most difficult character to create, Sakura dating the main aim being
Sakura dating differentiate his story from that of Ogami.
Shinjiro was made a more vulnerable, emotional character. Speaking about his design for Gemini, Fujishima described it as having a samurai core within a stylized cowgirl.
Given a provisional release window, it was stated to continue narrative elements started in Sakura Wars: The Movie in addition to having a brand new cast. Prior to Sakura Wars: So Long, My LoveHiroi had wanted to bring the series overseas.
Despite this, the series was kept exclusive to Japan due to Sega's uncertainty about whether the game's blend of genres would a profitable audience in the West. So Long, My Love was first announced inHiroi stated that it, along with other Sakura Wars games surrounding it, were planned from the outset for release in the West.
It was noted that at the time the Western market was more open to games such as Sakura Wars following the success of Ar Tonelico: Melody of Elemia and Persona 4. The choice of the fifth entry in the series was due to being the most recent and featuring a new cast, making it an easy entry point for series newcomers. Sato also managed the voice recording with Bang Zoom!
Entertainment's extensive casting to find voice actors with authentic accents for the characters; Gemini's actress had a genuine Texan
Sakura dating, while the actor for Oda Nobunaga had
Sakura dating "slight and genuine Far Eastern flavor in his voice". For special attack quotes, the actors were given Sakura dating to act out the scenes while recording to get the right feel for their performances.
According to Doerr, the basic mannerisms of Sakura dating cast were Sakura dating in the Japanese script, with Sakura dating main challenge being bringing it out in the English version. the Japanese cast also sing their characters' themes, this could not be managed for the English version. The team
Sakura dating from the start to include the Japanese voice track, due to both fan demands Sakura dating the celebrity statues of the original actors in Japan.
The Japanese voice edition had a different text localization, as character names altered in the English dub such as
Sakura dating Sagiitta in Japanese—were changed back to their original versions. The Wii version, released exclusively in the Sakura dating, was developed by Idea Factory, tapping into the large install base on the console outside Japan. During its first week on sale in Japan, Sakura Wars: So Long, My Love topped gaming charts with sales ofunits.
In their review of the game, Japanese magazine Famitsu gave
Sakura dating to multiple aspects of the game, including its CGI and anime sequences, adventure segments, combat systems, and character portrayals.
Her criticism focused on the 3D environments, lack of exploration, and poor implementation of both minigames and combat IGN 's Sam praised the growth of the characters and combination Sakura dating social and Sakura dating mechanics, and despite finding the graphical quality low compared to other games around at the time, said the game should not be overlooked.
Other aspects of the game were found lacking, including the "slow" combat system, lack of free time during adventure segments, and a lack of save points. The main characters of Sakura Wars: So Long, My Love was featured as part of the playable cast in the dungeon crawler spin-off Dramatic Dungeon: The anime was produced by Anime International Companywith Akahori returning to write the scenario and the original cast reprising their roles.
For the scenario, Akahori used the cut episodes involving Tutankhamun and Cleopatra from the game's original scenario. In addition to the main game, Sakura Wars V Episode 0: While carrying over the LIPS system, the game was mainly focused around hack and slash action gameplay; Gemini fights Sakura dating her horse through waves of in story-based Sakura dating. The
Sakura dating was developed by veteran Sakura Sakura dating team at Overworksbeing one of the last games produced by the division under that title prior to internal restructures at Sega.
Tanaka, Matsubara and Akahori returned in their respective roles. So Long, My Love and Sakura Wars V Episode 0 formed part the Sakura Wars World Project group of seven games for the PS2 which included a remake of the original Sakura Warstwo adventure games set in Tokyo and Paris, a prequel set before the original game detailing a pivotal conflict in the series' backstory, and a title set during the Sengoku period intended on expanding the series' mythos.
Mysterious Parisreleased From Wikipedia, the free encyclopedia. July 7, NA: March 30, EU: Tactical role-playing Dating sim Visual novel.
Gameplay of Sakura Wars. The two main gameplay modes of Sakura Wars are social interaction using the LIPS system aboveand turn-based strategic battles which is directly influenced by earlier LIPS interactions below. List of Sakura Wars characters.
Farewell, My Lovely Japanese: Archived from the original on May 9, Retrieved May 7, Sakura Wars V Website. Sakura dating from the original on February 27, Retrieved October 20, So Long, My Love Preview".
Archived from the original on April 13,
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Defined as a "dramatic adventure" recreation, Sakura Wars: So Long My Love combines overlapping tactical role-playing , dating sim and visual novel gameplay elements. Set in a fictionalized version of the late s, the game succeeds Japanese naval ensign Shinjiro Taiga, who is sent to Different York City to train with the New York Combat Revue, a troop of magically-imbued women who defend the city from supernatural threats while also running as a theater company.
Initially met with hostility, Shinjiro proves himself, becoming the Combat Revue's Captain. The narrative is divided between the Combat Revue's match against demonic forces and each member's personal struggles.
The amusement began development following the launch of Sakura Wars 4: Surrender in Love, Maidens for the Dreamcast in The scene of New York was from the word go intended for Sakura Wars 4 , but the discontinuation of the Dreamcast resulted in the planned story for Sakura Wars 4 being reworked for the next mainline entry. NIS America's localization took two years to complete, being their longest and largest project at the everything.
The game was well received by critics, but sold unprofessionally compared to previous Sakura Wars games.
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It is one of the few visual novels that are developed outside Japan and aimed at the English-speaking market. The game is a visual novel where the player reads text on the screen combined with anime -styled artwork. However, unlike some other visual novels, Sakura Spirit does not allow the player to make selections except for one at the end , which normally allows the visual novel's plot to progress in the direction of the player's choice.
Sakura Spirit follows the story of Gushiken Takahiro, a year-old boy who aspires to become the 1 judo contender to represent Japan. After growing up to be a standout, soon he is a few weeks before a tournament giving him the chance to represent Japan.
Becoming nervous, Takahiro follows advice from his friends and finds a temple hidden in the woods rumoured to contain spiritual power. After he begins to pray for good luck in his upcoming match, he meets a spirit telling him that he is to play a vital part to the road ahead to improving himself as a warrior, and is transported to a different world,  where he runs into several different fox girls.
Takahiro soon learns that the fox girls are not trusted by the humans in the village, as a result of a dispute between the humans and the girls.
The game's plot focuses on Takahiro helping to bridge the divide between the humans and the spirits, while spending some personal time with the girls and trying to find his way back home. Sakura Spirit has received mixed reviews, with some reviewers expressing satisfaction while others disappointment with the game. Its reliance on overused tropes can be eye-rolling for those familiar with the genre and its nice presentation can only make up for so much.
Simply put, there are better visual novels out there.
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